This isn’t a massive game by any means so the length in load times does seem odd. It’s made worse by the length of some of the loading times, with all taking more than 30 seconds, but some as long as a minute.
It’s such a stark contrast between the bright colours of the bottom of the ocean found in-game, and the bleak loading screen makes something so trivial stand out as a major misstep in design. All the load screen consists of is a black screen with a tiny rotating triangle at the bottom. These vignettes don’t contribute to the story, they more act like old-school screensavers, but each location is stunning and you can quite easily lose yourself in it.Īs immersive as the game is however, each chapter is broken down and split up by one huge annoyance: long load times on loading screens that are far too boring. A flick of the left thumbstick allows you to view different fish. Meditating involves the camera following many of the different species of fish around as they swim. The art style is bright and beautiful, and the game gives you plenty of opportunity to soak it all in using statues dotted around the large, open areas that you can sit on and ‘meditate’. How this story is told though, without any words, or text, is a testament to the overall visual design that leads you on through the game. This then causes the underwater plant life, and all manner of fish, to burst out of the coral growing from the cell. This can come across as a bit preachy at times, as to restore the ocean, the player is tasked with inserting what can only be described as a nucleus into a cell. It isn’t abundantly clear why you are down there, but it is clear that you are tasked with restoring the ocean to its former glory. You play as a diver who runs into some trouble whilst exploring the ocean.